A Brief Introduction - WARNING: THERE WILL BE SOME SPOILERS.
The main story revolves around Iterations and travel between them As such, every Habit has decided that they are the best Habit, and that they should be the only Habit. How is this accomplished? Well, the Habits are eating other Habits and creating "Batteries" to make themselves stronger. The less Habits there are running around, the stronger the remaining Habits become.
Some Habits, not wanting to be eaten, have formed "Temporary" alliances amongst not only themselves, but with other Iteration members, such as Evans, Vinnies, Stephs and more. Unfortunately, this does mean that there are InHabited counterparts for every member in a given iteration (See Stephbit, Jeffbit, Voyeurbit).
On the opposite side of the spectrum, there are Habits that have isolated themselves and become far larger threats. Beyond just being a problem for one or two Iterations, these Habits have taken it upon themselves to eat entire Iterations, rather than just the individual Habits. Some examples of these giant Habits include Stygian, Deepbit, and Aster.
Other characters have taken it upon themselves to try and figure out what's going on and noting it down for anyone who might find their notes. This includes digital mediums like Tumblr blogs, physical journals, tape recordings and more. Some characters who have taken up this task include Evan Corenthal, Jessie Corenthal, and Fairmount.
For more SPOILER HEAVY INFORMATION, check out the entries listed below.
- Regular Rifts - These rifts are caused by Stygian’s death throws and are typically somewhat stable. While they are typically in the same spots every time, the place they lead to can vary. They will always lead to normal iterations.
- Temporary Rifts - These rifts also lead to normal iterations every time, but they don’t form naturally and will typically resolve themselves within 5 minutes of being created. Beings afflicted with Star Sickness can create them, at the cost of high fatigue.
- Weird Rifts - These rifts can only be found or opened by anomalies (Beings typically severed from their original iteration, or beings that don’t appear in any regular iteration, e.g. Boardbit, Jessie Corenthal, Sage Brown/Corenthal).
- Sub-Rifts - These aren’t full rifts between iterations, more like pocket worlds that can be opened with a tool that has Weird Runes on it. Typically, the only beings with access to Sub-Rifts are also from Weird iterations (e.g., Boardbit, Evan Corenthal, Shellshock).
- 0 to 20 S.R. - Inconclusive or Background Radiation
- 40 to 60 S.R. - Average level for direct S.R. exposure
- 80 to 100 S.R. - Habits or other Dangerous Entities
- 150+ S.R. - Iteration Rifts or Extreme Entity Danger
What are "Batteries"?
The “Batteries” are what happens when a Habit eats another Habit. Most of the time, they are not killed outright, but incorporated into a Habit. Mind and Body are separated, with body typically being left to wander aimlessly or eaten, and mind being locked away in their jailer’s mindscape.
With separating a Habit from its host body and isolating it, the jailer is able to draw power from said Habit. Escape isn’t impossible, but it’s definitely a pain to attempt in most cases.
How are they traveling between Iterations?
The rifts are tears between iterations. They most commonly show up in strange bodies of water (e.g., Lake Nyos, the Salton Sea, the Bermuda Triangle), but can also appear on land in typically abandoned locations (eg., Rowe Street Station, the Centralia Mine Tunnels, Forest Haven Asylum).
The most easily accessible rifts which are consistent across iterations are located in the Winchester Mystery House, but their accessibility makes them dangerous in that they are frequented by Habits, among other entities. There are four types of rifts, each working differently. They are as follows:
What is Star Sickness?
Star sickness happens when a being hops between iterations too often. Symptoms include stars appearing on the skin, in the eyes and even on the bones, coughing up a black, starry fluid, intense fatigue and time blindness. Sufferers may even lose track of what iteration they are currently in, which can lead to getting even more lost the further they travel.
There is a second way to contract Star Sickness, being contact with Stygian in some way. With how he reaches into iterations and messes with them, he tends to infect others through radio waves, analog television signals, and for the very unlucky, direct viewing through a telescope.
From that point, if Star Sickness was transmitted to a being by Stygian, they will typically end up having unsettling dreams nightly, some of which may be direct messages from Stygian.
What about Sigma Radiation
Sigma Radiation can be detected with a Black Box Device (BBD), which often resemble cold war era geiger counters. Depending on what is being detected, a BBD can detect iteration rifts, Habits, or even other entities.
Sigma radiation, unlike ionizing radiation, is not dangerous itself and can’t hurt you, but it can warn you if you are near something that might hurt you such as a Habit. The range of readings on a standard BBD are as follows:
Most beings who travel through iterations will give off an S.R. reading between 30 to 70. InHabited beings will give an S.R. reading between 80 to 110. Evan Corenthal specifically gives off an exact reading of 115 despite not being inHabited himself.
Why are the Habit's weird?
Every iterated Habit has a unique twist to them, something to set them apart from Canon Habit and each other. This can range from simply inHabiting someone other than Evan (e.g., Starlet, The Doctor, Boardbit), to having a unique power (e.g., Fairmount being able to split into two bodies, Loathesome being able to amply power far faster than other Habits, Marburg’s disease aura). The unique traits of each are explained in the character info tab.